Oblivion Reloaded Combined(ORC) (2024)

New in version(1.6)

- fixes for lava LOD shader (this also fixes vanilla bug when player come from oblivion)
- config for Weapon speed feature+ new options for each weapon type
- simple precipitations for potato PC
- AMD fixes (shaders bugs)
- experimental CS patch (optional)
- fixed bug that can hung game in main menu sometimes
- add better depth buffer fix from llde
- most options in Oblivion.ini are forced only in LM mode
- make quicksave-quickload safer for data
- some speedup on Nvidia cards (in theory) when no injector used (like ENB, SweetFX)

New in version(1.7)
- better underwater look
- fix alpha check for shadows
- less aggressive FPS CAP
- culling settings for any location type (better FPS)
- fix for some broken options in ORC's menu
- remove OBSE plugins checker (no Mario joke)

New in version(1.7.1)
- removed some experimental stuff
- removed rendercut feature (not need it anymore)
- add culling for shadows
- fixed all CTD provoked by culling (I hope)
- fixed bug with distant shadows on skin
- small code optimisations
- shadows tweaks (better fps)
- faster water reflections culling
- fixed some options in ORC's menu

New in version(1.7.2)
-fixed bug with distance land, when new game started
-add command GetDistancePlayer, will work for refs in parent worldspaces (I use it for map markers)
-fixed water bugs
-better underwater effect
-fixed bug with Helms
-fixed bug with water reflections
-fixed some small bugs in shader logic
-add more info for menu options
-LM version detected automatically, no option needed
-removed useless heapmodes
-removed inertia patch for standard game
-moonlight phase lumination now can be configured from ORC's menu
-now weathers dumpfile cleaned on every game start

New in version(1.7.3)
-better optimiseed shadows
-new menu for Equipment mode
-fixed DXVKPatch
-additional option for shadows on leaves
-some fixes from OR E3
-add LODCut option to [PotatoPC]
-fixed far LOD cutting by default
-fixed some AMD bugs

New in version(1.7.4)
-removed RayCast for culling
-faster culling LOD for exteriors
-fixed AMD bugs...
-add briteness option for Nighteye shader
-add SimpleWater option for PotatoPC
-add SimplePrecipitation new mode (2) for PotatoPC, enables vanilla rain
-add NoLODfog option for PotatoPC
-some small fixes
-add BennyHill mode in Develop section (usefull for stability test)
-fixed main menu hungs

New in version (1.7.5)
-fixed skin shader over light.
-fixed bug with water and rain
-add skin shaders for interior
-add moonrays with moon phase support
-add "ORSetFakeCamera" command for scripts
-fix Camera transition from dialog menu when player is on horse

New in version (1.7.6)
-fix bug with LOD fog from 1.7.5
-option NoZshaking for Fake 1st camera mode
-some optimisations for LM
-fix motion blur for fake 1st camera
-other small fixes
-practicaly no settings override for standart game (only bDoHighDynamicRange and bDoCanopyShadowPass)
-add BennyHill theme for BennyHill mode, have fun)

New in version (1.7.7)
-add missed shaders for water render (fixes bug with water render on some GPUs)
-camera fixes and some new options
-add modes for test message (usefull for moders)
-rewrite custom FoV logic
-add options for dialog menu FoV and zoom in-out speed (works when custom FoV ON)
-add ref and time reading for LM version

New in version (1.7.8)
- smart camera for dialog mode (only when FoV > 0)
- fix bugs with some shaders (lighting windows, light flickering in caves)
- new better Heapmode №1

New in version (1.8.0)
- fixed old OR bug with shadows, godrays "jumping" and (sky color flickering in ORC) when player change cell
- remove some useless code
- add some new modes for test message
- better quality shadows (credit to Mcstfuerson, take some code from E3 version)
- configurable SMAA
- fixes for AMD users
- fixes for skin shaders
- fixes for hair shaders
- universal CTD free heap mode
- borderless window mode (optional)

New in version (1.9.0)
- simpler shaders type.
- better game performance.
- new purge algorythm.
- speed tweaks for shadows.
- dynamic lights (new)
- INT-EXT weather sync (new)
- better terrain LOD shader
- HDR + MSAA
- new Sleeping mode logic
- lot of AMD fixes
- better Culling logic
- Terrain blending fixes
- Water type smarter check
- Screenshots everywhere
- Fixes for saves look
- Better ORC menu
- Shadows for interiors with weather
- Snow-rain as separate effects
- Fixes for Fog effect
- FOV fixes
- ORC(1.8.0) related CTD fix
- add more description for options
- AMD fixes
- code optimisations
- fixed AI bug from v1.8.0
- Vanilla fog is back
- Loading speedup
- Diagonal movement fix

New in version (1.9.1)
- many small fixes (menu)
- fixed Grass bug
- Water patch from OR9
- New water shader(No LOD seam)

New in version (1.9.2)
- HDR + MSAA fixes
- new mode for sharpening.
- new mode for critical sections.
- fixed water bugs.
- fixed CTD (grass).
- minor menu fixes
- add shaders for water without reflectons (in simple water mode)

New in version (1.9.3)
- Culling fixes
- Fixes for Oblivion weather when Moonlight option is active
- Fixed bug for dintance sliders
- Removed player rotation in interiors
- NEW Inertia feature (for power attack with 2 hand weapon) NPC & Player
- NEW Detection fixes (fix some NPC stupidness) NOT COMPATIBLE WITH SDR

New in version (1.9.4)
- Weather Sync dungeon support and fixes
- New Jump patch feature
- New Interior object generator
- Fixed wanilla bug (waterplanes not working when interior has no water)
- other small bugs fixes

ORC.esp needed for Interior object generator, also have examples of using ORC features.
Locations: Imperial dungeon- starting cell, Imperial Market- Slash 'N Smash shop

Oblivion Reloaded Combined(ORC) (2024)

FAQs

What does Oblivion Reloaded Combined do? ›

Oblivion Reloaded is an OBSE plugin that mainly modifies the rendering pipeline, adding new features and providing screen effects not supportedin vanilla Oblivion.

Where to find Oblivion reloaded ini? ›

Ini files for individual shaders and effects are found in the Shaders/OblivionReloaded/ folder. The Ambient Occlusion ini is found in /Shaders/OblivionReloaded/AmbientOcclusion/, etc. Also, be sure to read the Oblivion Reloaded readme, the html file found in your Data/Docs/Oblivion Reloaded folder.

Are orcs good in Oblivion? ›

Excelling at block, blunt, and heavy armor, the Orc functions well as a Warrior or barbarian. Orcish Knights do well in combat, but their Illusion and Speechcraft skills suffer due to the Orc's low Personality attribute.

Does Oblivion Reloaded work with ENB? ›

No, mod do not allow to proxy another ENBSeries (they share same ini for proxy). I don't know when will mix both in single version, users reported many graphical artifacts with Oblivion version, but i'm not able to find half of them, so not worth working on it.

How many hours does it take to get 100% in Oblivion? ›

When focusing on the main objectives, The Elder Scrolls IV: Oblivion - Game of the Year Edition is about 32 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 177 Hours to obtain 100% completion.

What does going to jail do in Oblivion? ›

Going to jail will cause you to lose levels in a randomly selected skill each day of the sentence you serve (except for Security and Sneak which may increase, though it is more likely that your other skills will go down). The only way to prevent this is to sneak out of jail which is much easier said than done.

How do you sleep in Oblivion Reloaded? ›

You have to tap "T" to initiate the sleep process. Alternatively, you can change the sleep functionality in OBSE\Plugins\OblivionReloaded.

Where is The Elder Scrolls IV: Oblivion? ›

The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

What is the Oblivion ini file? ›

ini is a file in The Elder Scrolls IV: Oblivion that contains the configuration information for the game.

What race is best for oblivion? ›

Breton's by far the best race to make a "balanced" character with. For starters, they come with the best overall bonuses, and they have no drawbacks at all. Their only drawback, if you can even call it that, is that they start with only 30 Agility and Speed.

What race is fastest in Oblivion? ›

The UESP states that Bosmer, Dunmer, and (male) Argonians, have the fastest base speed, but with racial stats and the race's height in mind (The taller you are the faster you move) I really have no idea. Any help? Speedrunners tend to use high elves because of that tallness thing.

Is an Orc a corrupted elf? ›

In Tolkien's The Lord of the Rings, orcs appear as a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. They are a corrupted race of elves, either bred that way by the Dark Lord Morgoth, or turned savage in that manner, according to the Silmarillion.

Will you need Oblivion to play Skyblivion? ›

What are the requirements to run Skyblivion? In order to play Skyblivion you will need to own a legitimate copy of Oblivion.

What does Oblivion Reloaded do? ›

Oblivion Reloaded mod integrates graphical enhancers and shaders to make the game a lot better looking.

What does Oblivion Script Extender do? ›

Oblivion Script Extender (OBSE) is a modder's resource that expands the scripting capabilities of The Elder Scroll 4: Oblivion. It does so without modifying the executable files on disk, so there are no permanent side effects. For documentation on how to write scripts utilizing OBSE , see CS Wiki and obse_command_doc.

What does Oscuro's Oblivion Overhaul do? ›

Oscuro's Oblivion Overhaul (abbreviated OOO) is an overhaul mod for Oblivion. It aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer, regardless of character level.

What does becoming a vampire do in Oblivion? ›

Beneficially, vampires acquire a resistance to frost magic, the ability to see living beings in complete darkness, enhanced speed, swordplay abilities, resilience to normal weapons, and boosts to magical skills such as Destruction, Illusion, and Mysticism.

Does it matter what race you pick in Oblivion? ›

Some dialogue may vary a little during certain quests, but overall, what race you choose doesn't have much influence on the content accessible in-game.

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