New in version(1.6)
- fixes for lava LOD shader (this also fixes vanilla bug when player come from oblivion)
- config for Weapon speed feature+ new options for each weapon type
- simple precipitations for potato PC
- AMD fixes (shaders bugs)
- experimental CS patch (optional)
- fixed bug that can hung game in main menu sometimes
- add better depth buffer fix from llde
- most options in Oblivion.ini are forced only in LM mode
- make quicksave-quickload safer for data
- some speedup on Nvidia cards (in theory) when no injector used (like ENB, SweetFX)
New in version(1.7)
- better underwater look
- fix alpha check for shadows
- less aggressive FPS CAP
- culling settings for any location type (better FPS)
- fix for some broken options in ORC's menu
- remove OBSE plugins checker (no Mario joke)
New in version(1.7.1)
- removed some experimental stuff
- removed rendercut feature (not need it anymore)
- add culling for shadows
- fixed all CTD provoked by culling (I hope)
- fixed bug with distant shadows on skin
- small code optimisations
- shadows tweaks (better fps)
- faster water reflections culling
- fixed some options in ORC's menu
New in version(1.7.2)
-fixed bug with distance land, when new game started
-add command GetDistancePlayer, will work for refs in parent worldspaces (I use it for map markers)
-fixed water bugs
-better underwater effect
-fixed bug with Helms
-fixed bug with water reflections
-fixed some small bugs in shader logic
-add more info for menu options
-LM version detected automatically, no option needed
-removed useless heapmodes
-removed inertia patch for standard game
-moonlight phase lumination now can be configured from ORC's menu
-now weathers dumpfile cleaned on every game start
New in version(1.7.3)
-better optimiseed shadows
-new menu for Equipment mode
-fixed DXVKPatch
-additional option for shadows on leaves
-some fixes from OR E3
-add LODCut option to [PotatoPC]
-fixed far LOD cutting by default
-fixed some AMD bugs
New in version(1.7.4)
-removed RayCast for culling
-faster culling LOD for exteriors
-fixed AMD bugs...
-add briteness option for Nighteye shader
-add SimpleWater option for PotatoPC
-add SimplePrecipitation new mode (2) for PotatoPC, enables vanilla rain
-add NoLODfog option for PotatoPC
-some small fixes
-add BennyHill mode in Develop section (usefull for stability test)
-fixed main menu hungs
New in version (1.7.5)
-fixed skin shader over light.
-fixed bug with water and rain
-add skin shaders for interior
-add moonrays with moon phase support
-add "ORSetFakeCamera" command for scripts
-fix Camera transition from dialog menu when player is on horse
New in version (1.7.6)
-fix bug with LOD fog from 1.7.5
-option NoZshaking for Fake 1st camera mode
-some optimisations for LM
-fix motion blur for fake 1st camera
-other small fixes
-practicaly no settings override for standart game (only bDoHighDynamicRange and bDoCanopyShadowPass)
-add BennyHill theme for BennyHill mode, have fun)
New in version (1.7.7)
-add missed shaders for water render (fixes bug with water render on some GPUs)
-camera fixes and some new options
-add modes for test message (usefull for moders)
-rewrite custom FoV logic
-add options for dialog menu FoV and zoom in-out speed (works when custom FoV ON)
-add ref and time reading for LM version
New in version (1.7.8)
- smart camera for dialog mode (only when FoV > 0)
- fix bugs with some shaders (lighting windows, light flickering in caves)
- new better Heapmode №1
New in version (1.8.0)
- fixed old OR bug with shadows, godrays "jumping" and (sky color flickering in ORC) when player change cell
- remove some useless code
- add some new modes for test message
- better quality shadows (credit to Mcstfuerson, take some code from E3 version)
- configurable SMAA
- fixes for AMD users
- fixes for skin shaders
- fixes for hair shaders
- universal CTD free heap mode
- borderless window mode (optional)
New in version (1.9.0)
- simpler shaders type.
- better game performance.
- new purge algorythm.
- speed tweaks for shadows.
- dynamic lights (new)
- INT-EXT weather sync (new)
- better terrain LOD shader
- HDR + MSAA
- new Sleeping mode logic
- lot of AMD fixes
- better Culling logic
- Terrain blending fixes
- Water type smarter check
- Screenshots everywhere
- Fixes for saves look
- Better ORC menu
- Shadows for interiors with weather
- Snow-rain as separate effects
- Fixes for Fog effect
- FOV fixes
- ORC(1.8.0) related CTD fix
- add more description for options
- AMD fixes
- code optimisations
- fixed AI bug from v1.8.0
- Vanilla fog is back
- Loading speedup
- Diagonal movement fix
New in version (1.9.1)
- many small fixes (menu)
- fixed Grass bug
- Water patch from OR9
- New water shader(No LOD seam)
New in version (1.9.2)
- HDR + MSAA fixes
- new mode for sharpening.
- new mode for critical sections.
- fixed water bugs.
- fixed CTD (grass).
- minor menu fixes
- add shaders for water without reflectons (in simple water mode)
New in version (1.9.3)
- Culling fixes
- Fixes for Oblivion weather when Moonlight option is active
- Fixed bug for dintance sliders
- Removed player rotation in interiors
- NEW Inertia feature (for power attack with 2 hand weapon) NPC & Player
- NEW Detection fixes (fix some NPC stupidness) NOT COMPATIBLE WITH SDR
New in version (1.9.4)
- Weather Sync dungeon support and fixes
- New Jump patch feature
- New Interior object generator
- Fixed wanilla bug (waterplanes not working when interior has no water)
- other small bugs fixes
ORC.esp needed for Interior object generator, also have examples of using ORC features.
Locations: Imperial dungeon- starting cell, Imperial Market- Slash 'N Smash shop